﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace COLLADASharp.FX
{
    [DAEClass("bind")]
    public class ShaderBinder : DAENode
    {
            
    }

    [DAEClass("code")]
    public class Code : DAENode
    {
    
    }

    [DAEClass("compiler_options")]
    public class CompilerOptions : DAENode
    {
    
    }

    [DAEClass("compiler_target")]
    public class CompilerTarget : DAENode
    {
    
    }

    [DAEClass("include")]
    public class Include : DAENode
    {
    
    }

    [DAEClass("name")]
    public class Name : DAENode
    {
    
    }

    [DAEClass("shader")]
    public class Shader : DAENode
    {
    
    }
}
